Question

According to Soh and Tan (2008), the demand for mobile games is fueled by each of the following except

A) increasing mobile device penetration rates in many countries.

B) the ability to keep people better informed about new product launches, product information, and pricing schedules.

C) the ability of mobile devices to deliver quality video and audio continues to improve significantly.

D) the improving ability of wireless networks to handle broadband transmission.

Answer

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