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Q:
The easiest way to close an open window is to click the ____ button on the window's title bar. a.
Close Project b.
New Project c.
New Window d.
Close
Q:
A ____ is a container that stores the projects and files for an entire application. a.
user interface b.
program environment c.
solution d.
program
Q:
Windows applications in Visual Basic are composed of ____. a.
solutions, projects, and files b.
solutions, projects, and data c.
data, projects, and files d.
solutions, data, and files
Q:
A Web application has a Web user interface and runs on a ____. a.
client b.
mainframe c.
desktop computer d.
server
Q:
The combination of the user interface and the program's code is referred to as a(n) ____.
a. device
b. application
c. operating environment
d. user interface
Q:
A(n) ____ is an environment that contains all of the tools and features you need to create, run, and test your programs. a.
integrated development environment b.
integrated operating environment c.
user development environment d.
user operating environment
Q:
A(n) ____ is what sees and interacts with while using a program.
a. operating environment
b. interface environment
c. user interface
d. user environment
Q:
The names of solution files end with .sol.
Q:
When you close a solution, only the files contained in that solution are closed.
Q:
You can start an application by pressing the F12 key on your keyboard.
Q:
Locking the controls on a form prevents them from being moved inadvertently as you work in the IDE.
Q:
The Format menu has a Center in Form option that centers one or more controls either horizontally or vertically on the form.
Q:
The easiest way to make two picture boxes the same size is to use the Size menu, which provides several options for manipulating the controls in the interface.
Q:
A label control's Location property controls the location of the upper-right corner of the control on the form.
Q:
To include an image file within a project itself, the Project resource file radio button must be selected in the Select Resource dialog box.
Q:
A label control's Display property specifies the text displayed inside the control.
Q:
Font sizes are typically measured in millimeters.
Q:
For applications created for the Windows 8, Windows 7, or Windows Vista environment, Microsoft recommends that you use the Segoe UI font, because it offers improved readability.
Q:
Every object in a Visual Basic application has a set of attributes that determine the object's appearance and behavior.
Q:
It is a good practice to save the current solution every few hours so that you will not lose a lot of your work if the computer loses power.
Q:
In a form, the blue lines are called margin lines, because their size is determined by the contents of the control's Margin property.
Q:
A label control is used to display text that the user is not allowed to edit while the application is running.
Q:
The objects added to a form are called events.
Q:
You create a user interface by adding objects (such as buttons, check boxes, and list boxes) to the form.
Q:
The Auto Hide button is a toggle button: clicking it twice activates it, and clicking it again deactivates it.
Q:
In most cases, you will find it easier to work in an IDE if you either close or auto-hide the windows you are not currently using.
Q:
A file is a container, but it stores only the projects associated with that particular file.
Q:
A solution in Visual Basic cannot contain several projects.
Q:
You can also use Visual Basic to create applications for tablet PCs and smart phones.
Q:
A Windows application has a Windows user interface and runs on a desktop computer.
Q:
Using languages to code your algorithms into programs is the fourth step in the problem-solving process.
Q:
The first three steps in the problem-solving process are to analyze the problem, plan the algorithm, and then desk-check the algorithm.
Q:
____ data is data that the algorithm is not expecting the user to enter. a.
Invalid b.
Checked c.
Unchecked d.
Valid
Q:
____ data is data that the algorithm is expecting the user to enter. a.
Invalid b.
Checked c.
Unchecked d.
Valid
Q:
You ____ an algorithm to verify that it is not missing any steps, and that the existing steps are correct and in the proper order. a.
desk-trace b.
desk-check c.
program-check d.
hand-check
Q:
The term ____ refers to the fact that the programmer reviews the algorithm while seated at his or her desk rather than in front of the computer.
a. desk-checking
b. program-checking
c. desk-tracing
d. hand-checking
Q:
A ____ item represents an intermediate value that the algorithm uses when processing the input into the output. a.
calculating b.
data c.
processing d.
storage
Q:
Programmers use the pseudocode as a guide when coding the algorithm, which is the ____ step in the problem-solving process. a.
second b.
third c.
fourth d.
fifth
Q:
When an algorithm becomes more complex, the program's logic may be easier to see in ____. a.
code b.
a processor c.
pseudocode d.
a flowchart
Q:
The rectangle in a flowchart is called the ____ symbol and is used to represent tasks such as calculations. a.
start/stop b.
input/output c.
process d.
flow
Q:
The parallelogram symbol in a flowchart is called a(n) ____ symbol. a.
start/stop b.
input/output c.
process d.
flow
Q:
The oval symbol in a flowchart is called the ____ symbol. a.
start/stop b.
input/output c.
process d.
flow
Q:
Symbols in a flowchart are connected with lines, called ____.
a. chartlines
b. flowlines
c. pointers
d. connectors
Q:
The ____ contains three different symbols: an oval, a parallelogram, and a rectangle. a.
pseudocode b.
flowchart c.
desk-check table d.
specification
Q:
Besides using pseudocode, programmers also use ____ when planning algorithms. a.
pseudocharts b.
templates c.
flowcharts d.
coding sheets
Q:
Programmers use ____ to help them while they are planning an algorithm. a.
pseudocode b.
sheets c.
templates d.
charts
Q:
____ is called false code because, although it resembles programming language instructions, it cannot be understood by a computer. a.
Binary code b.
Flow code c.
Planning code d.
Pseudocode
Q:
An algorithm should state both what is to be calculated and ____ to calculate it. a.
where b.
when c.
how d.
who
Q:
The second step in the problem-solving process is to plan the ____, which is the set of instructions that, when followed, will transform the problem's input into its output. a.
program b.
algorithm c.
instructions d.
statements
Q:
The ____ step is the most difficult of the problem-solving steps, and it requires a lot of time, patience, and effort. a.
planning b.
desk-check c.
analysis d.
testing
Q:
Suppose that a user wants to see his new weekly pay displayed on the screen. In this context, the words new and weekly are ____. a.
adjectives b.
verbs c.
nouns d.
adverbs
Q:
A helpful way to identify the ____ is to search the problem specification for what information the computer will need to know to print, display, or store the output items. a.
output b.
symbols c.
yield d.
input
Q:
If a problem specification indicates that the program's user wants to see the amount of her annual commission displayed on the screen, the ____ is the annual commission. a.
yield b.
output c.
symbol d.
input
Q:
What the user wants to see printed on paper, displayed on the screen, or stored in a file is typically stated as ____ and adjectives in the problem specification. a.
adverbs b.
commands c.
nouns d.
verbs
Q:
A helpful way to identify the ____ is to search the problem specification for what the user wants to see printed on paper, displayed on the screen, or stored in a file. a.
output b.
contribution c.
yield d.
input
Q:
The ____ is the item or items needed to achieve the goal. a.
yield b.
output c.
contribution d.
input
Q:
The ____ is the goal of solving the problem. a.
yield b.
output c.
contribution d.
input
Q:
You should test an algorithm with invalid data because users sometimes make mistakes when entering data.
Q:
You can only perform a desk-check using an algorithm's pseudocode.
Q:
It is helpful to use a desk-check table when desk-checking an algorithm.
Q:
Before you begin the desk-check, you first choose a set of sample data for the input values, which you then use to manually compute the expected output values.
Q:
Desk-checking is also called pencil-tracing, because the programmer uses a pencil and paper to follow each of the algorithm's instructions.
Q:
Not all algorithms require a processing item.
Q:
For simple algorithms, flowcharts work just fine.
Q:
When planning an algorithm, you need to create both a flowchart and pseudocode.
Q:
Visio is a flowcharting program.
Q:
You can draw the flowchart symbols by hand; or, you can use the drawing or shapes feature in a word processor.
Q:
Unlike a flowchart, pseudocode uses standardized symbols to visually depict an algorithm.
Q:
Pseudocode is standardized.
Q:
To avoid confusion, it is important that the algorithm is consistent when referring to the input and output items.
Q:
Display, print, and store refer to a file on disk, the printer, and the computer screen, respectively.
Q:
Most algorithms end with an instruction to print, display, or store the output items.
Q:
Most algorithms begin with an instruction that enters the input items into the computer.
Q:
Each instruction in the algorithm should start with a noun since it will describe an action that the
computer needs to take.
Q:
If you are having trouble analyzing a problem, try reading the problem specification several times, as it is easy to miss information during the first reading.
Q:
Analyzing real-world problems is generally as easy as analyzing the problems found in a textbook.
Q:
When determining the output, it helps to think about the information that you would need to solve the problem manually.
Q:
The input typically is stated as nouns and adjectives in the problem specification.
Q:
When analyzing a problem, you always search first for the input, and then for the output.
Q:
The two most important components of any problem are the problem's output and its input.