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Q:
The music industry has successfully hindered peer-to-peer (P2P) systems, which enable free music file-sharing.
Q:
A key factor in the success of the MP3 format is its ability to send or receive music without having to compress sound.
Q:
Competition from TV in the 1950s helped the radio and recording industries become allies.
Q:
The popularity of the jukebox caused record sales to drop sharply in the 1930s.
Q:
In the 1920s, many radio stations went off the air because they couldn"t afford to pay for the rights to broadcast recorded music.
Q:
Compact discs hit the market in the early 1980s, and by 2000 their sales were still lagging way behind the albums and cassette tapes most people were familiar with.
Q:
Until the invention of digital recording, records were made using an analog recording process.
Q:
"Home dubbing" caused the commercial sale of record albums to grow in the 1970s.
Q:
Audiotape was developed by the Japanese after World War II.
Q:
A war among vinyl recording disk formats in the late 1940s and early 1950s resulted in the
45-rpm record format being used exclusively for the release of album music collections.
Q:
One advantage of polyvinyl records over shellac records is that they were less likely to break.
Q:
Unlike Edison's phonograph, Emile Berliner's gramophone played flat disks.
Q:
Edison's early cylinder recordings were made out of durable vinyl.
Q:
Thomas Edison initially expected his new phonograph to be used as a kind of telephone answering machine.
Q:
The word phonograph comes from the Latin words phone and graph, which put together mean "recorded speaking."
Q:
Thomas Edison made his first sound recordings on a cylinder wrapped in tinfoil.
Q:
As of 2011, one of the biggest launches of any media product ever was the release of Call of Duty: Modern Warfare 3.
Q:
AAA game titles typically cost much less than a blockbuster film to make and promote.
Q:
Microsoft famously published its Halo game series to drive sales of the Xbox.
Q:
The first and only U.S.-based company producing video game hardware is Microsoft.
Q:
Forty-three percent of U.S. gamers play games on smartphones.
Q:
Game publishers are legally required to submit games to the ESRB rating system.
Q:
A 2008 study found that females are two to three times more likely than males to become addicted to video games.
Q:
Like television shows, books, and comics before them, electronic games have also inspired movies.
Q:
Childsplay.com is perhaps the best-known of the independent community-building sites.
Q:
Game sites and blogs are among the most popular external communities for gamers.
Q:
The typical codes of text messaging form the bedrock of gamespeak.
Q:
The most inexperienced game players join organized groups called guilds or clans.
Q:
The perspective in strategy games is first-person.
Q:
Most shooter games have a first-person shooter (FPS) perspective.
Q:
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
Q:
One of the most overlooked areas of online gaming is the teen market.
Q:
The early days of the personal computer saw the creation of electronic versions of games like Solitaire, Hearts, Spades, and Chess.
Q:
Until 2009, the best-selling video game of all time was Super Mario Bros.
Q:
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
Q:
The first home television game was called Pong.
Q:
Coin-operated games could be found in the penny arcade.
Q:
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
Q:
A. StrategyB. Role-playingC. ActionD. AdventureE. Casual1) Street Fighter2) Minesweeper3) Final Fantasy4) Myst5) StarCraft
Q:
The stories, characters, personalities, and music that require licensing agreements are called__________
Q:
The game titles are games that represent the current standard for technical excellence.
Q:
In 1994, the gaming industry founded the__________ to institute a labeling system designed to inform parents of sexual and violent content that might not be suitable for younger players.
Q:
Video games created for purely promotional purposes are called __________
Q:
__________is slang for "modifying game software or hardware."
Q:
__________is a language filled with jargon, abbreviations, and acronyms relevant to gameplay.
Q:
Players who delight in intentionally spoiling the gaming experience for others are called__________
Q:
The way in which the rules structure how players interact with the game is called __________
Q:
The increasingly social nature of video games has made them a natural fit for __________
Q:
The Nintendo Wii takes the sedentary nature out of video games because it uses a __________
Q:
With the current generation of consoles, processors are the__________ standard.
Q:
A graphic interactive "character" situated within the world of a game is called a(n)__________
Q:
Atari's first creation was __________ , a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
Q:
The key component of the first video games was the__________ .
Q:
The __________ set the stage for the coming wonders of the movies.
Q:
Which of the following is an example of a subscription payment game?
A. FarmVille
B. World of Warcraft
C. Call of Duty
D. EverQuest
E. Angry Birds Seasons
Q:
The most traditional pay model in the electronic game industry is the__________.A. free-to-play modelB. subscription modelC. boxed game/retail modelD. superstore modelE. None of the above options is correct.
Q:
The successful launch of a game involves__________.A. online promotionsB. banner adsC. in-store displaysD. television adsE. All of the options are correct.
Q:
The most well-known developer and publisher of games for mobile devices is__________.A. RovioB. UbisoftC. SegaD. ZyngaE. Electronic Arts
Q:
The growing publisher, King, specializes in casual games such as __________.A. Candy Crush SagaB. Draw SomethingC. Bubble IslandD. CityVilleE. All of the options are correct.
Q:
__________is a game franchise produced by independent game publisher Blizzard Entertainment.A. Guitar HeroB. Call of DutyC. World of WarcraftD. Legend of ZeldaE. All of the options are correct.
Q:
The video game console business is dominated by three major players: __________.A. Sega, Sony, and NintendoB. Nintendo, Sega, and ActivisionC. Atari, Sony, and BlizzardD. Microsoft, Sony, and ActivisionE. Nintendo, Sony, and Microsoft
Q:
For years, the two major components of the gaming industry have been the console makers and_________ .A. game playersB. online advertisersC. smartphone makersD. game publishersE. None of the above options is correct.
Q:
Almost __________percent of U.S. households have a video console.A. 25B. 33C. 51D. 62E. 75
Q:
The term __________ describes how interactive game experiences are being embedded to bring competition and rewards to everyday business processes.A. moddingB. gamificationC. advergameD. misogynyE. gamespeak
Q:
Which one of the following is not a category designated by the Entertainment Software Rating Board?A. ECB. E 10+C. TD. T 17+E. AO
Q:
In 1976, an arcade game called __________prompted the first public outcry over violence of electronic gaming.A. Death RaceB. Mortal KombatC. Night TrapD. Grand Theft AutoE. Pac-Man
Q:
What percentage of U.S. gamers are found to be addicted?A. 3.7B. 8.5 C. 10.3D. 11.9E. 15.6
Q:
__________integrate advertisements as billboards, logos, or storefronts inside a game.A. AvergamesB. In-game advertisementsC. MMORPGsD. GamespeaksE. None of the above options is correct.
Q:
Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?A. TransformersB. Lara Croft: Tomb RaiderC. Avatar D. Tron E. Brave
Q:
The __________convention is a convention created by gamers for gamers, held each year in Seattle.A. BlizzconB. Electronic Entertainment ExpoC. Penny Arcade ExpoD. Tokyo Game ShowE. Webcomic
Q:
The independent community-building site Penny-arcade.com started out as a(n)__________ .A. WebcomicB. appC. computer gameD. PUGE. dance game
Q:
The most advanced form of collective intelligence in gaming is__________ .A. advergamesB. moddingC. MMORPGsD. bloggingE. None of the above options is correct.
Q:
French professor Pierre Lvy coined the term in 1997 to describe the__________ Internet.A. moddingB. gamespeakC. collective intelligenceD. virtual communityE. None of the above options is correct.
Q:
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called__________.A. PUGsB. ninjasC. MMORPGsD. noobsE. clans
Q:
In virtual gaming communities, clueless beginners are called__________.A. PUGsB. ninjasC. MMORPGsD. noobsE. clans
Q:
Temporary gaming teams usually assembled by match-making programs integrated into the game are called__________.A. PUGsB. ninjasC. MMORPGsD. noobsE. clans
Q:
Angry Birdsis an example of a(n) __________game.A. adventureB. actionC. role-playingD. strategyE. casual
Q:
__________games like Sim City involve managing resources and planning worlds that are typically based in reality.A. AdventureB. ActionC. Role-playingD. SimulationE. Casual
Q:
__________games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.A. AdventureB. ActionC. Role-playingD. StrategyE. Casual
Q:
Mystis an example of a typically nonconfrontational __________game.A. adventureB. actionC. role-playingD. strategyE. casual