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Q:
What are the particular problems facing copyright protection on the Internet? What are some of the possible solutions? How far do you think the government should go in protecting intellectual property rights on the Internet? Defend your position.
Q:
Fear of missing out (FOMO) is also known as Facebook envy.
Q:
Which group calls for an industry to adopt a position of full and total disclosure of information?
a. floggers
b. transparentists
c. flacks
d. lobbyists
Q:
It is illegal for social media Web pages to collect personal information.
Q:
An event staged specifically to attract public attention is a
a. pseudo-event.
b. photo op.
c. managed moment.
d. nonevent.
Q:
Short-Answer Questions What does it mean to say that media are extensions of our bodies? Give an example.
Q:
The first U.S. presidential press secretary was
a. P. T. Barnum.
b. Mason Weems.
c. John Jay.
d. Amos Kendall.
Q:
What is the significance of Colossus, ENIAC, and UNIVAC?
Q:
A sucker is born every minute was the public relations philosophy of what legendary PR practitioner?
a. P. T. Barnum
b. Mason Weems
c. John Jay
d. Amos Kendall
Q:
What are the Five Internet Freedoms? Briefly describe each.
Q:
In 2012, the Internet industry and federal government responded to users fear for their personal privacy with ________________,voluntary guidelines asking sites to place a do not track button on their Web pages. a. network neutrality b. the Protect Intellectual Property Act c. the Stop Online Piracy Act d. the Consumer Privacy Bill of Rights
Q:
True/False Questions Facebook depression is not recognized by the American Academy of Pediatrics.
Q:
The originator of the computer is considered to be German Gottfried Leibnitz.
Q:
The first successful commercial computer, used in the 1950s by the Census Bureau, was UNIVAC.
Q:
Finding information on the Web is easy thanks to _____________, which provide on-screen menus, making navigation of the Web as simple as pointing and clicking.
a. software links
b. operating systems
c. protocols
d. search engines
Q:
Personal computer, microcomputer, and terminal are all synonymous.
Q:
a. commodification of information. b. fair use. c. blogs. d. listservs.
Q:
Tim Berners-Lee developed the hypertext transfer protocol (HTTP).
Q:
_____ is identifying code placed on a computer by a website without permission or notification.
a. A cybersnoop
b. Spyware
c. A link
d. Censorware
Q:
Software programs loaded onto users computers and used to download and view Web files are known as browsers.
Q:
Privacy in the global village has two important dimensions: the use of personal information people willingly give online and the protection of
a. communication people wish to keep private.
b. credit card information.
c. important business/customer data.
d. hard discs from snooping software.
Q:
The massive collection and distillation of consumer data is referred to as dataveillance.
Q:
_____________ is the massive collection, distillation, and distribution of consumer data willingly given by consumers.
a. Direct marketing
b. Authorized data sale
c. Dataveillance
d. Clipping
Q:
When people go online, the click streams they leave provide them with privacy protection.
Q:
The electronic tracking of the choices people make when they are surfing the Net is their
a. click stream.
b. MUD.
c. cybertrail.
d. cookie.
Q:
The widening disparity between the communication technology haves and have-nots is referred to as
a. flat rate billing.
b. the information gap.
c. the information slow lane.
d. the technology gap.
Q:
The lack of technological access among people of color, the poor, the disabled, and those living in rural areas is called the
a. information gap.
b. digital divide.
c. information slow lane.
d. technology gap.
Q:
_____________ is a form of technologically imposed censorship, in which people without the new communication technology have diminished access to the information it makes available.
a. Cyberdemocracy
b. The information gap
c. The Information slow lane
d. The technology gap
Q:
The intensity of the online world can sometimes trigger ____________ in teens.
a. Facebook depression.
b. social isolation.
c. Facebook envy.
d. fear of missing out.
Q:
_____________, the requirement that all ISPs
allow the free and equal flow of all web traffic, is at the center of the fight over SOPA (Stop
Online Piracy Act) and the PIPA (Protect Intellectual Property Act).
a. Network neutrality
b. Opt-out
c. Opt-in
d. Consumer Privacy Bill of Rights
Q:
Resenting the positive posts of friends on social media is known as
a. social isolation.
b. peer pressure.
c. Facebook envy.
d. Facebook depression
Q:
Computers that link individual personal computer users to the Internet are called
a. terminals.
b. mainframes.
c. ARPANET.
d. hosts.
Q:
Sensing that the future of computing was in personal computers and that computers power would reside not in their size but in the software that ran them, _____________ dropped out of Harvard University in 1975 and, with his friend _____________, founded Microsoft Corporation.
a. Steve Jobs; Stephen Wozniak
b. Bill Gates; Paul Allen
c. Paul Baran; Paul Allen
d. Steven Bellovin; Vinton Cerf
Q:
The development of the _____________with its small size, absence of heat, and low costmade personal computers possible.
a. terminal
b. microcomputer
c. vacuum tube
d. semiconductor
Q:
The heart of the Web lies in the _____________ (common communication rules and languages) that define its use.
a. software
b. operating systems
c. protocols
d. search engines
Q:
The Apple II personal computer was developed by
a. Steve Jobs and Stephen Wozniak.
b. Bill Gates and Paul Allen.
c. Paul Baran and Paul Allen.
d. Steven Bellovin and Vinton Cerf.
Q:
Telephone over the Internet in which voice messages are transmitted in digital packets is
a. IM.
b. Web telephony.
c. routing.
d. VoIP.
Q:
The network of networks, consisting of LANs (Local Area Networksnetworks connecting two or more computers, usually within the same building) and WANs (Wide Area Networksnetworks that connect several LANs in different locations), is called the
a. provider.
b. World Wide Web.
c. Internet.
d. host.
Q:
Each file or directory on the Internet (that is, on the host computer connected to the Internet) is designated by an address, called its
a. Packet Locating Number (PLN).
b. Uniform Resource Locator (URL).
c. Local Area Network (LAN).
d. Internet Information Locator (IIL).
Q:
Websites that function as online communities of users are called
a. listservs.
b. VoIP.
c. Usenet.
d. social networking sites.
Q:
A _____________ is a personal Web page that comments on the news and provides links to stories that back up the commentary with evidence.
a. dialog
b. blog
c. usenet
d. listserv
Q:
The most well known and arguably the most effective ______ Web site is MoveOn.org.
a. commercial
b. spam-free
c. blogging
d. activist
Q:
The availability of trustworthy _____________coding and decodingtechnologies that make online use of credit and bank card numbers, addresses, social security numbers, and other sensitive information safer for both seller and buyer has fueled interest in the Internet as a place to do business.
a. Web-lock
b. encryption
c. Net filter
d. scanner
Q:
Proponents of Internet freedom see its _____________ as providing protection for unpopular expression; proponents of greater Internet control see it as the Internets greatest danger.
a. anonymity
b. reach
c. breadth
d. low cost
Q:
According to long-time New Yorker columnist A. J. Liebling, freedom of the press is guaranteed to
a. all.
b. the media literate.
c. those who own the presses.
d. citizens in a democracy.
Q:
The dual-factor model of social media use claims our engagement with social media is motivated by the need to belong and the need
a. for self-esteem.
b. for self-presentation.
c. to staying current.
d. to not miss out.
Q:
The idea that we use social media to communicate our actual identities is the
a. dual factor model of social media use.
b. fear of missing out.
c. idealized virtual identity hypothesis.
d. extended real-life hypothesis.
Q:
The idea that social media users tend to show idealized characteristics that dont represent who they are is
a. extended real-life hypothesis..
b. idealized virtual identity hypothesis.
c. fear of missing out.
d. dual factor model of social media use.
Q:
People who have never known a world without the Internet are known as
a. baby boomers.
b. Generation X.
c. Generation Y.
d. digital natives.
Q:
The first successful commercial computer, used by the Census Bureau in 1951, was
a. ENIAC.
b. UNIVAC.
c. Colossus.
d. ARPANET.
Q:
Computer stations connected to large, centralized mainframes or minicomputers are called
a. personal computers.
b. terminals.
c. microcomputers.
d. LANs.
Q:
In 1962, _____________ of the Rand Corporation proposed a packet-switching system that would allow the military to maintain command over its missiles and planes in the event of a nuclear attack. It is the basis of what we know today as the Internet.
a. John Mauchly
b. Paul Allen
c. Paul Baran
d. Steve Jobs
Q:
The software that tells a computer how to work is called its
a. microprocessor.
b. MITS.
c. WAN.
d. operating system.
Q:
Differentiate between product placement and cross-promotion in video games.
Q:
What are some of the benefits of product placements in games, according to their proponents?
Q:
In what ways has hypercommercialism come to gaming?
Q:
In what ways have the Internet and smartphones altered the gaming industry?
Q:
List the ESRB ratings designations and tell what each means.
Q:
Essay Questions What are the strengths and weaknesses of the ESRB ratings system? Do you think industry self-regulation is sufficient to protect young people from inappropriate content? Speculate on the relative effectiveness of the game and movie ratings.
Q:
Over 90 percent of smartphone and tablet owners play video games at least once a week using these devices.
Q:
Discuss the positive and negative effects of video games. How can the more positive aspects of gaming be magnified and the more negative ones minimized?
Q:
Unlike the movie industry, cross-promotion has yet to reach the game business.
Q:
Discuss the ways in which convergence has shaped the development of the video game industry. How will is further affect the mediums development?
Q:
The gender gap among gamers is being closed, in part because of games on social networking sites.
Q:
What are the arguments for and against video games as being productive and good? Can
you think of any other arguments for either side? Which side do you agree with? Explain.
Q:
Nintendo introduced Wii in 2006 in order to claim a bigger share of the handheld game device market.
Q:
The global network of interconnected computers that communicate freely and share and exchange information is called the
a. Information Superhighway.
b. protocol.
c. World Wide Web.
d. Internet.
Q:
The issue of addiction to games has been settled to just about everyones satisfaction; there is little to be concerned about.
Q:
The originator of the computer was _____________, an Englishman, who in 1836 produced designs for a computer that could conduct algebraic computations using stored memory and punch cards for input and output.
a. John Napier
b. Blaise Pascal
c. Gottfried Leibnitz
d. Charles Babbage
Q:
Short-Answer Questions What are the major platforms on which games are played?
Q:
The first electronic digital computer, _____________, was developed by the British during World War II to help break the Germans secret code.
a. ENIAC
b. UNIVAC
c. Colossus
d. ARPA
Q:
What were the contributions to gaming of Harry Williams and David Gottlieb?
Q:
Computers that reduce information to a code made up of the digits 1 and 0 for storage and manipulation use a _____________ code.
a. abacus
b. binary
c. plenary
d. primary
Q:
What were the contributions to gaming of Ralph Baer, Steven Russell, and Nolan Bushnell?
Q:
The first full-service electronic computer, _____________, was based on the work of IowaStateUniversitys John V. Atanasoff and introduced by scientists John Mauchly and John Presper Eckert of the University of Pennsylvania in 1946.
a. ENIAC
b. UNIVAC
c. Colossus
d. ARPA
Q:
Draw a distinction between advergaming and advocacy games. How are they similar?
Q:
What are the major handheld systems and how do they differ?
Q:
ESRB stands for
a. Entertainment Standards Ratings Board.
b. Entertainment Software Ratings Board.
c. Ethical Software Ratings Board.
d. Ethical Standards Ratings Board.
Q:
Games are an expression of creativity and are often treated as an art form.
Q:
Which of the following is not an ESRB game rating?
a. M
b. TO
c. EC
d. AO