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Q:
Which of the following is NOT a system characteristic?
A) Scope
B) Output
C) Input
D) Interface
E) Boundary
Q:
Computer programs that make it easy to use specific techniques are best defined as:
A) techniques.
B) tools.
C) methodologies.
D) data flows.
E) flow charts.
Q:
A group of interrelated procedures used for a business function, with an identifiable boundary, working together for some purpose, best defines:
A) environment.
B) system component.
C) constraint.
D) interface.
E) system.
Q:
The particular processes that an analyst will follow to help ensure that his work is complete, well done, and understood by project team members best defines:
A) techniques.
B) tools.
C) methodologies.
D) data flows.
E) flow charts.
Q:
CASE software is an example of a:
A) technique.
B) tool.
C) methodology.
D) data flow.
E) customer.
Q:
CASE is an example of a:
A) technique.
B) tool.
C) methodology.
D) data flow.
E) customer.
Q:
A sequence of step-by-step approaches that help develop the information system best describes:
A) techniques.
B) tools.
C) methodologies.
D) data flows.
E) flow charts.
Q:
Your primary responsibility as a systems analyst concerns:
A) people.
B) hardware.
C) application software development.
D) controls.
E) documentation and training materials.
Q:
All of the following are central to software engineering processes EXCEPT:
A) methodologies.
B) sequences.
C) techniques.
D) tools.
E) CASE tools.
Q:
An information system includes each of the following EXCEPT:
A) application software.
B) culture.
C) documentation and training materials.
D) specific job roles associated with the overall system.
E) controls.
Q:
Software designed to support the payroll function would best be classified as:
A) application software.
B) system software.
C) design software.
D) analysis software.
E) a decision support system.
Q:
The process of developing and maintaining an information system best describes:
A) joint application design.
B) prototyping.
C) information systems analysis and design.
D) information technology infrastructure development.
E) systems implementation.
Q:
The information system includes all of the following EXCEPT:
A) hardware.and software.
B) training materials.
C) people who use the software.
D) capital investment.
E) controls.
Q:
The organizational role most responsible for the analysis and design of information systems best describes a:
A) business manager.
B) systems analyst.
C) chief information officer.
D) database analyst.
E) network administrator.
Q:
A structured process in which users, managers, and analysts work together for several days in a series of intensive meetings to specify or review system requirements is called:
A) rapid application development (RAD).
B) joint application design (JAD).
C) participatory design.
D) whiteboarding.
E) prototyping.
Q:
During ________, programmers make the changes that users ask for and modify the system to reflect changing business conditions.
A) operation
B) planning
C) coding
D) cutover
E) development
Q:
During ________, the new system becomes part of the daily activities of the organization.
A) organization
B) planning
C) implementation
D) budgeting
E) installation
Q:
The final phase of the SDLC is:
A) systems implementation and operation.
B) systems analysis.
C) systems planning.
D) systems design.
E) database design.
Q:
The output of the systems planning and selection phase is:
A) a description of the alternative solution recommended by the analysis team.
B) a detailed project proposal.
C) a basic project plan.
D) a baseline project plan.
E) a cost benefit analysis.
Q:
A(n) ________ is conducted before the second phase of the SDLC to determine the economic and organizational impact of the system.
A) feasibility study
B) essential study
C) scheduling study
D) planning session
E) project discussion
Q:
The extent to which subsystems depend on each other is called:
A) cohesion.
B) coupling.
C) inheritance.
D) morphism.
E) dependence.
Q:
A direct result of decomposition is:
A) composition.
B) cohesion.
C) adherence.
D) divergence.
E) modularity.
Q:
________ results in smaller and less complex systems that are easier to understand than larger, complicated systems.
A) Cohesion
B) Compaction
C) Modularity
D) Chopping
E) Reduction
Q:
Breaking a system down into its smaller components is called:
A) cohesion.
B) modularity.
C) exertion.
D) coupling.
E) decompressing.
Q:
A system's capacity can be viewed as a(n):
A) system benefit.
B) on-going issue.
C) system constraint.
D) liability.
E) cost center.
Q:
A system is separated from other systems by a(n):
A) interface.
B) barrier.
C) boundary.
D) border.
E) cross-platform.
Q:
An information system interacts with its environment by:
A) processing data.
B) receiving data.
C) XML protocols.
D) systems analysts.
E) sending data.
Q:
A key principle of the Agile Methodologies is a clear focus on people rather than roles.
Q:
Involving the user in analysis and design is a key advantage to the prototyping technique.
Q:
During logical design, the analyst team decides which programming languages the computer instructions should be written in, which database systems and file structures will be used for the data, and which hardware platform, operating system, and network environment the system will run under.
Q:
Logical design is tied to a specific hardware and software platform.
Q:
The second task in systems analysis is to investigate the system and determine the proposed system's scope.
Q:
Sometimes the systems development life cycle (SDLC) is iterative.
Q:
In the systems development life cycle, it is possible to complete some activities in one phase in parallel with some activities of another phase.
Q:
The phases of the systems development life cycle are circular in nature.
Q:
The systems development life cycle is a sequentially ordered set of phases.
Q:
A systems development technique is the series of steps used to mark the phases of development for an information system.
Q:
A systems development methodology is a standard process followed in an organization to conduct all the steps necessary to analyze, design, implement, and maintain information systems.
Q:
Systems analysts are key to the systems development process.
Q:
A boundary is the point of contact where a system meets its environment or where subsystems meet each other.
Q:
Components are parts, or an aggregation of parts of the system.
Q:
A system exists within an environment, which consists of everything outside of the system.
Q:
The overall goal of an information system is called its meaning.
Q:
A boundary marks the inside and outside of a system and sets the system apart from its environment.
Q:
Components are most likely interrelated.
Q:
A boundary often is called a subsystem.
Q:
A component is the line that marks the inside or outside of a system.
Q:
A system is an interrelated set of business procedures used by one business unit, working together for a purpose.
Q:
CASE is an example of a tool.
Q:
Techniques are processes that you, as an analyst, will follow to help ensure that your work is well thought-out, complete, and comprehensible to others on your project team.
Q:
Techniques generally only provide support for one task.
Q:
All methodologies incorporate only one development technique.
Q:
Methodologies are a sequence of step-by-step approaches that help to develop the information system.
Q:
An information system does not include hardware and systems software.
Q:
Application software is also called a system.
Q:
The main goal of systems analysis and design is to improve organizational systems, typically through applying software that can help employees accomplish key business tasks more easily and efficiently.
Q:
Systems analysis is the second phase of the systems development life cycle.
Q:
The end user is not the person in the organization most involved in the systems analysis and design process.
Q:
Briefly describe the Agile Usage-Centered Design.
Q:
Identify and briefly describe two techniques used by eXtreme Programming to continually improve the quality of the design.
Q:
Identify four advantages to using pair programming.
Q:
What is meant by Agile Methodologies? Identify the three key principles that the Agile Methodologies share.
Q:
According to the Manifesto for Agile Software Development, identify four things the anarchists value.
Q:
Making a program simpler after adding a new feature best defines:
A) simple design.
B) refactoring.
C) activation.
D) normalization.
E) logic modeling.
Q:
Creating uncomplicated software and software components that work to solve the current problem rather than creating complicated software designed for a future that may not come best defines:
A) simple design.
B) refactoring.
C) activation.
D) normalization.
E) logic modeling.
Q:
During the Iteration Planning Game's steering phase:
A) programmers write the code for a feature, test it, and if it works, they integrate the feature into the product being developed.
B) business creates a Story Card for something it wants the new system to do.
C) programmers convert Story Cards into Task Cards.
D) business sees how the development process is progressing and works with Development to adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
During the Iteration Planning Game's commitment phase:
A) business sorts the Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) programmers convert Story Cards into Task Cards.
D) business sees how the development process is progressing and works with Development to adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
During the Iteration Planning Game's exploration phase:
A) business sorts the Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) programmers convert Story Cards into Task Cards.
D) business sees how the development process is progressing and works with Development to adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
The Iteration Planning Game consists of:
A) exploration, commitment, and steering.
B) exploration, initiation, and design.
C) initiation, analysis, and design.
D) analysis, design, and implementation.
E) exploration, design, and implementation.
Q:
During the Iteration Planning Game, programmers prepare:
A) Task Cards.
B) Story Cards.
C) Pseudocode Cards.
D) Structured English.
E) Structure Charts.
Q:
The Iteration Planning Game is played by:
A) business and development.
B) facilitators.
C) scribes.
D) sponsors.
E) programmers.
Q:
During the Planning Game's steering phase:
A) business sorts the Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) developments sorts the Story Cards based on risk.
D) business sees how the development process is progressing and works with Development to adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
During the Planning Game's commitment phase:
A) business sorts the Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) development sorts the Story Cards based on risk.
D) programmers convert Story Cards into Task Cards.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
During Agile Usage-Centered Design, when a "clump" of similar cards is worked with; this is called:
A) task model.
B) role model.
C) interaction context.
D) requirements model.
E) design model.
Q:
During the Planning Game's exploration phase:
A) business sorts Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) development sorts the Story Cards based on risk.
D) programmers convert Story Cards into Task Cards.
E) programmers accept responsibility for tasks and balance their workloads.
Q:
During Agile Usage-Centered Design, which of the following allows individuals to get their complaints out in the open?
A) Current system review session
B) Venting session
C) The use of 3 5 cards
D) JAD session
E) Refactoring session
Q:
The three phases associated with the Planning game include:
A) exploration, commitment, and steering.
B) exploration, initiation, and design.
C) initiation, analysis, and design.
D) analysis, design, and implementation.
E) exploration, design, and implementation.
Q:
Exploration, commitment, and steering are phases associated with:
A) RAD.
B) JAD.
C) Structured Analysis.
D) RUP.
E) Planning Game.
Q:
In the Planning Game, which of the following are cards that contain a description of a procedure or feature to be included in the system?
A) Specification Cards
B) Requirements Cards
C) Design Cards
D) Story Cards
E) Reference Cards
Q:
In the Planning Game, which of the following refers to the individuals who are actually designing and constructing the system?
A) Facilitator
B) Business
C) Development
D) Constructor
E) Scribe